Комп'ютерні ігри та мультимедіа як інноваційний підхід до комунікації
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- ДокументAdvantages and disadvantages of using internal adn external controllers in gaming software(2023) Homeniuk N.; Khoshaba О.
- ДокументAnalysis of embedded software for professional nail decoration(2022) Boichuk, V.The fields of professional equipment use for artistic painting and decoration have been specified, prevailed technologies and producering companies have been analyzed. The choice of the optimal model for designing the embedded software of wearable nail devices and combining them into an united industrial internet of things network is substantiated. The sequence was analyzed and an extended algorithm for forming the printing task was built.
- ДокументAnalysis of hard drive operating methods for gaming software(2023) Oliinik M.; Khoshaba О.
- ДокументAnalysis of methods for finding key points in an image based on akaze, brisk and orb algorithms(2023) Badaniuk І.; Nikitin D.
- ДокументBeam scheme development work based on arduino pro micro c using solar panel(2023) Yevsieiev V.
- ДокументDevelopment of a website to promote the services of the company IE «TAT»(2022) Turabayev, A. T.; Ismailova, R. T.This paper presents the development of a website for a private company where potential customers can get the necessary information about the services: provided by the organization related to powder coating of metal structures on different types of surfaces. The website has a convenient and concise design, combined with its completeness of the content and relative ease. The user can easily obtain the necessary information. A developed website can be further easily modified with information and additional programming modules. The website fully satisfies the company's needs.
- ДокументDevelopment of mobile application "Gostestnik"(2022) Mamyrova, A. K.; Tokmashov, D. S.The aim of the project is to create a mobile application that interacts with the Flutter system, with which you can later test the knowledge of public service employees in Kazakhstan. In developing the mobile application performed a review of similar systems, the structure of their architectures. Selected and prepared a set of data. Designed the architecture and developed the application interface and real-time database libraries for cell phones running on Android and iOS, and tested its work.
- ДокументDevelopment of telegram channel and telegram bot for the educational school of English language(2023) Niyazdzhanov R. R.; Ismailova R. T.
- ДокументFeatures of creating arcade games in Python(2022) Belov, A. M.; Kim, Ye. R.The paper considers the creation of arcade games as one of the directions of a more in-depth study of the programming language.
- ДокументFormation of professional competence of future specialists in the process of using computer games(2022) Kapiton, A.Computer games have become not only entertainment and learning, but also a carrier of culture. They have little resemblance to a ballet stage, a gallery wall or a book page, but they capture the modern morality, ethics, illusions, hopes and ideas about the past and future of most people in the same way. Computer games provide a new, unique opportunity to move into the world of illusions and delusions. Statement of the problem: the influence of computer games on a person has many aspects. One of the visible problems is related to the fact that gamers spend a lot of time at the computer, which, as you already know, threatens the emergence of health problems that are not directly related to computer games, however, is their consequence. These are problems with vision, spine, hands, psyche and sleep, as well as information overload. The psychological consequences of this problem should also be investigated. List of solved tasks: to define basic concepts in game theory; explore the positive and negative potential of most computer games; determine ways to solve this problem. The main content of the research is: to investigate the possibilities of using computer games in the process of forming the professional competence of future specialists. So, we can conclude that in modern society, a computer game has come to the fore. A modern computer game is a multifunctional program that is used not only for entertainment, but also for educational purposes. Depending on the player's motives, computer games can form certain skills and abilities, influence the development of thinking, train memory - these are positive consequences.
- ДокументFree-to-pay in free-to-play або дорогий безплатний геймінг(2022) Пилюченко, Д. В.; Бевзо, Ф. О.Free-to-pay ігри являють собою зовсім не безплатні розваги, як можна подумати. Ця назва була створена багато років тому та не має нічого спільного з сьогоднішніми реаліями, що склалися на ігровому ринку. Наразі саме безплатні ігри викачують щомісячно, а інколи й щоденно, зі своїх користувачів тисячі грошових одиниць. Тим самим free-to-pay ігри являють собою скоріше азартну гру, ніж кіберрозвагу.
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- ДокументGamification in science: game platforms for Learning(2023) Sotnik S. V.; Andreiev A. S.
- ДокументGamification of the educational process in teaching programming(2023) Imanbazar А.; Kim A. R.
- ДокументGeneral methods for investigating performance bottlenecks in game software(2023) Sychenko V.; Khoshaba О.
- ДокументIncreasing game software performance due to threads and processes in the Linux operating system(2023) Yavorskyi D.; Khoshaba О.
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- ДокументIoT фетальний пульсометр на базі ESP32(2022) Азархов, О. Ю.; Сілі, І. І.У науковій роботі представлено розробку недорогої, неінвазивної, керованої користувачем та мікроконтролером автономної системи моніторингу серцебиття плода, яка може використовуватися як в лікарняних так і в домашніх умовах. Тони серця плода реєструються за допомогою конденсаторного мікрофона та попередньо обробляються низькочастотним фільтром, який усуває непотрібні шуми та обмежує пропускну здатність сигналу.
- ДокументMachine learning in game development(2022) Alekseienkova, D. S.The report gives a brief introduction to ML concept, explores various applications of using Machine Learning in Game Development, shows how ML techniques drastically developed Game field.
- ДокументMeaning of information in virtual and physical technologies(2021) Larshin, V. P.Information is a basic category not only in information (virtual) technologies for its transformation and transmission, but also in physical technologies of material production in the manufacture of a corresponding material product. Such technologies, as a rule, contain preparatory (pre-production) and executive (implementation) stages. At the preparatory stage, a virtual product is created (an information model of a real product in the form of virtual reality), and at the executive stage, a real (physical) product appears that has a use value (possession utility). This research describes the features of information processing at both stages of production in order to increase its efficiency.