Improving the level of detailing in the formation of realistic three-dimensional scenes
| dc.contributor.author | Zakharchyk, M. | |
| dc.date.accessioned | 2022-11-04T12:18:30Z | |
| dc.date.available | 2022-11-04T12:18:30Z | |
| dc.date.issued | 2022 | |
| dc.description | Zakharchyk M. Improving the level of detailing in the formation of realistic three-dimensional scenes / M. Zakharchyk ; advisor O. Romanyuk // Black Sea Science 2022 : proc. of the Intern. Competition of Student Scientific Works / Odesa National University of Technology ; eds. B. Yegorov, M. Mardar [et al.]. – Odessa : ONUT, 2022. – P. 383–398 : fig. – Ref.: 13 tit. | uk_UA |
| dc.description.abstract | The issue of increasing the level of detail in the formation of realistic three-dimensional scenes is considered. An expression is obtained to determine the vector at any point on the surface bounded by a triangle; splitting the output triangle into components with the same area, to achieve a balanced load of shader processors; The obtained relations for detailing the surfaces of three-dimensional objects by Serpinsky triangulation; For the first time, it is proposed to perform triangulations of three-dimensional objects depending on the maximum values of colour intensities on the edges of the triangle, which allows the use of adaptive triangulation. | uk_UA |
| dc.identifier.uri | https://card-file.ontu.edu.ua/handle/123456789/23784 | |
| dc.subject | rendering | uk_UA |
| dc.subject | triangulation | uk_UA |
| dc.subject | vectors of normals | uk_UA |
| dc.subject | polygonal network | uk_UA |
| dc.subject | detailing of surfaces | uk_UA |
| dc.subject | normalization of vectors | uk_UA |
| dc.subject | barycentric coordinates | uk_UA |
| dc.title | Improving the level of detailing in the formation of realistic three-dimensional scenes | uk_UA |
| dc.type | Article | uk_UA |
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