COMPUTER GAMES AND MULTIMEDIA AS AN INNOVATIVE APPROACH TO COMMUNICATION – 2026

dc.date.accessioned2026-06-16T08:01:52Z
dc.date.available2026-06-16T08:01:52Z
dc.date.issued2026
dc.descriptionComputer games and multimedia as an innovative approach to communication – 2026 / Proceedings of the 1st International Scientific and Practical Conference, Odesa, May 21- 22, 2026 – Odesa, ONUT Publishing House, 2026 – 467 p.
dc.description.abstractThe collection includes materials from the conference participants' reports, which are grouped by thematic areas of the conference. The collection will be useful both for specialists and employees of companies engaged in the development and promotion of computer games, as well as for teachers, masters and students of higher educational institutions studying in the areas and specialties of software, computer science, computer engineering, applied mathematics and information processing, and will be useful for professionals in the fields of gamification, esports, streaming, virtual reality, augmented reality, artificial intelligence, machine learning, game design, sound design. The research results in the collection represent a kind of cross-section of the current state of affairs in the listed fields of knowledge, which can help both specialists and university students to form an overall picture of the development of computer games and multimedia and related issues.
dc.identifier.urihttps://card-file.ontu.edu.ua/handle/123456789/31837
dc.publisherОдеський національний технологічний університет
dc.titleCOMPUTER GAMES AND MULTIMEDIA AS AN INNOVATIVE APPROACH TO COMMUNICATION – 2026
dc.typeBook
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