COMPUTER GAMES AND MULTIMEDIA AS AN INNOVATIVE APPROACH TO COMMUNICATION – 2026
Ескіз недоступний
Дата
2026
Автори
Назва журналу
Номер ISSN
Назва тому
Видавець
Одеський національний технологічний університет
Анотація
The collection includes materials from the conference participants' reports, which are grouped by thematic areas of the conference. The collection will be useful both for specialists and employees of companies engaged in the development and promotion of computer games, as well as for teachers, masters and students of higher educational institutions studying in the areas and specialties
of software, computer science, computer engineering, applied mathematics and information processing, and will be useful for professionals in the fields of gamification, esports, streaming, virtual reality, augmented reality, artificial intelligence, machine learning, game design, sound design. The research results in the collection represent a kind of cross-section of the current state of affairs in the listed fields of knowledge, which can help both specialists and university students to form an overall picture of the development of computer games and multimedia and related issues.
Опис
Computer games and multimedia as an innovative approach to communication – 2026 / Proceedings of the 1st International Scientific and Practical Conference, Odesa, May 21- 22, 2026 – Odesa, ONUT Publishing House, 2026 – 467 p.