Using VR and AR technologies in inclusive education for children with disabilities

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2020
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Анотація
We are currently at a stage similar to the transition between theater and cinema. Initially, films were just another way of showing a theater. Some time passed before the filmmakers developed new technologies, ways of presenting a story unique to this environment. Thus, the same will be true for VR. Currently, a virtual reality computer game is simply a traditional computer game, but displayed on another medium. Over time, a paradigm shift will occur that we cannot know. In other words, VR is a revolution, although it took 50 years from the original idea in the laboratory to become a revolutionary product in the broad sense of the word.
Опис
Kusainov M. Using VR and AR technologies in inclusive education for children with disabilities / M. Kusainov ; supervisor E. Kim // Black Sea Science 2020 : рroc. of the Intern. Competition of Student Scientific Works. Information Technology, Automation and Robotics / Odessa Nat. Acad. of Food Technologies ; eds. B. Yegorov, M. Mardar, S. Kotlyk [et al.]. – Odessa : ONAFT, 2020. – P. 89–95. – Ref.: 21 tit.
Ключові слова
virtual reality, augmented reality, integration, inclusive education, full immersion
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